Text
Object-oriented software engineering: an agile unified mathodology
DAFTAR ISI:
Part I Introduction and System Engineeering
Chapter 1 Introduction
Chapter 2 Sofware process and methodology
Chapter 3 Sistem engineering
Part II Analysis and Architectural Design
Chapter 4 Software requirements elicitation
Chapter 5 Domain modeling
Chapter 6 Architectural design
Part III Modeling and Design of Interactive Systems
Chapter 7 Deriving use cases from requirements
Chapter 8 Actor-system interaction modeling
Chapter 9 Object interaction modeling
Chapter 10 Applying responsbility-assignment patterns
Chapter 11 Deriving a design class diagram
Chapter 12 User interface design
Part IV Modeling and Design of Other Types of Systems
Chapter 13 Object state modeling for even-driven systems
Chapter 14 Activity modeling for transformational systems
Chapter 15 Modeling and design of rule-based systems
Part V Applying Situation-Specific Patterns
Chapter 16 Applying patterns to design a state diagram editor
Chapter 17 Applying patterns to design a persistence framework
Part VI Implementation an Quality Assurance
Chapter 18 Implementation considerations
Chapter 19 Software quality assurance
Chapter 20 Siftware testing
Part VII Maintenance and Configuration Manahement
Chapter 21 Software maintenence
Chapter 22 Software configuration management
Part VIII Project Management and Software Security
Chapter 23 Software project management
Chapter 24 Software security
Book Review:
Object-Oriented Software Engineering: An Agile Unified Methodology is written for undergraduate and graduate students learning software engineering. The text presents a step-by-step methodology - that integrates Modeling and Design, UML, Patterns, Test-Driven Development, Quality Assurance, Configuration Management, and Agile Principles throughout the life cycle. It offer thorough coverage of all of the topic typically included in an introductory software engineering course, and makes a point of balancing the introduction of software engineering ideas with the technical details of object-orientation that are necessary for student understanding.
The overall approach of the book is casual and easy to follow, with many practical examples that show the theory at work. The author uses his experiences as well as real-world stories to help the reader understand software design principles, patterns, and other software engineering concepts. The book also provides stimulating exercises that go far beyond the type of question that can be answered by simply copying portions of the text. To supplement the book, the author has prepared a host of ancillary materials. These include sample course syllabi, PoewrPoint lecture slides, test generation software, test question database, and exercise solutions.
150228 | 005.117 KUN o | My Library | Available |
160170 | 005.117 KUN o | My Library | Available |
160170/2 | 005.117 KUN o | My Library | Available |
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